Controls are as tight as ever and the controls have been refined nicely, yet manage to take non of the challenge out of combat that fans of the series will be familiar with. There is a couple of power items and weapon pick ups, but they only last so long and 99% of the time you’ll be relying on your stock weapon for this game, but that is no bad thing. There are four magical elements that are basically fire, lightning, ice and evil, but these take a while to unlock and each unlocks progressively. Each area of the game seems to hold a bigger challenge than the last, both im a physical and mental capacity. While from the out side the GoW series can seem like a dumb hack a slash adventure, that is so far from the truth and the developers are the masters of cryptic puzzles that see you using a set of abilities and some head scratching to navigate, a trend that seems lost in most other modern gaming titles which favour never ending tool tips and quest markers to hold your hand, you’ll find non of that nonsense here.Ĭombat is less “grand” than before also and while there are still epic battles to be had, this game has been made in true prequel style, Kratos simply isn’t an all powerful god and he hasn’t gained a million new powers “in the past” much like other gaming series have (I’m looking at you Halo). The world around you is one giant challenge and it can be a couple of hours before you find yourself back where you started, able to open another door, take another path and unravel the labyrinth of challenges that you find yourself with. Sony Santa Monica have shown their true ability once again and as with every other God of War title, the levels and set pieces are true masterpieces of both style, design and function. Naturally Kratos is one of these oath breakers and finds himself punished for breaking his oath to Ares. The game essentially takes place over the three weeks prior to your capture and anything after that isn’t worth spoiling of course and while the previous title (GOWIII) saw you exploding all kinds of magical environment surrounding Sparta, the bulk of Ascension takes place in and around the giant statue of Apollo, with a few surrounding areas thrown in for good measure including an epic battle at sea. One thing that must be made clear is that Ascension is essentially a prequel to the original God of War series, depicting a time before the Titans and many of the Olympian Gods, right back to when the Primordials were forging the Earth, but after war broke out the Furies, guardians who punish those deemed guilty arrived and punished Aegaeon for breaking a blood oath to Zeus, turning his giant body into the Prison of the Damned as punishment. It’s all a bit complicated really, but it essentially boils down to the servants of the gods breaking their oath and the gods getting extremely angry. Sony Santa Monica Studio are one of the most talented and capable gaming studios out there and they’ve been instrumental in the crafting of the God of War series, which is in my opinion the finest hack and slash series to date and given the series has seen sales in the millions, I think many would agree with me on that one. God of War and the PlayStation brand have been the best of friends ever since the game first launched on the PlayStation 2 back in 2005, but 8 years is a long time and since the first God of War title there is certainly time for chance, even more so given that this is now the 6th console release for the series if you could the HD re-releases of the PSP games (which I will, because they were brilliant).
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